12/30/17

Yokai Watch 2 Review

So uh, this game is old now... EH, LET'S REVIEW IT ANYWAY!
 So, over the past year I've played through all of Yokai Watch 2 Fleshy Souls (I assume Bony Spirits is pretty similar, so you can use this as review for that as well). I had a genuinely enjoyable time, but I was never fully sure why I was having a good time. Before I get into my own enjoyment quagmire, let me give some background.

For 90% of the time, the combat featured in Yokai Watch 2 is very hands off. In most random encounters, so long as you aren't trying to get the enemy to join you, the player can go make a sandwich while the battle resolves itself. Yokai battles work on a 3 vs 3 basis, with all of the player's Yokai and the enemy Yokai all attacking and doing abilities automatically. So long as you've got a Yokai that heals occasionally, you're pretty much set for all common encounters. If you're in a hurry, you can activate a Soultimate, a move Yokai can use once a meter is filled. Doing so requires doing a brief mini-game, which I never saw a problem with, actually. If a game wants an attack to have a long wind-up, having the player complete a mini-game isn't a terrible solution, in my opinion. The player can also freely rotate their party, swapping Yokai between the active battle area, and the back area, leading to them having access to six Yokai in every battle. When the player is actually fighting a powerful enemy, combat is a delightful mix of optimizing Yokai locations and waiting for the ideal time to activate a lengthy Soultimate attack. It's just unlikely you'll ever have to work that hard throughout Yokai Watch 2's campaign. Still, I rarely saw the combat as a chore, likely due to how fast it all flows in most instances.

12/29/17

The Not-so-Odd Year of 2017: 3DS.

On all sides, the 3DS has returned to normalcy. In fact, this year, in my opinion, has been the best since 2014, and it might end up being just a tad better than 2014 (This was written July, my opinions have changed, see end of article). Yet, the 3DS is will be entering what I presume will be the last good year of its life, 2018. But first it is time to address the elephant in the room.
Yes, the Nintendo Switch. The Switch is doing extremely well currently, with there not actually being enough made to fulfill demand to this day.( Well, when I originally wrote this anyways) To say that the switch has caused the 3DS's demise is not entirely fair. Whilst I may have preferred a direct successor, the 3DS is old. A new system was inevitable, and needed. However, unlike some believe, the switch doesn't NEED the 3DS to die to do well. It will do just fine alongside the 3DS, as they aren't really equal machines anyway. Their form factor and specifications are entirely different. So the question is this: if the 3DS can still do well, will it still be supported? The answer to this seems to be yes, seeing as this year has a had an actually really good lineup of releases. That being said, 2018 does look like slim pickings, but we'll get there when we get there.